


Interestingly, gaining levels in any of the dozen categories earns us the right to pick one of the many perks that slowly unfold. In the utterly engrossing opening (and tutorial) that exceeds an hour of dedicated play, we glimpse the main foundation of Kingdom Come: Deliverance’s world - we get better only by actually performing the thing we intend to get good at.įor example, leveling the strength stat requires completing laborious tasks, upping agility equals spending more time sprinting, improving horsemanship means we’d have to get a horse first, and so on. Set at the start of the 15th century in Bohemia, we play as a young lad named Henry whose destiny soon becomes dominated by the ensuing war between two princes that divide the land, both offspring of the legendary King Charles IV. Instead, it’s up to us to carve a path through the obstacles and pay attention to the rich world that can actually meet our aspirations. As such, it’s a rare example of a title that boldly swims against the current, aiming to evolve with the player while never ceasing to offer a huge, fat zero in terms of immediate gratification. This open-world first-person adventure is a behemoth of an RPG, with a ton of systems to learn before one can truly appreciate it.

Though it caught my attention when it was released back in 2018, I was correct to assume that diving into Kingdom Come: Deliverance would demand a clear schedule. WTF The game can’t render as fast as my horse can gallop… HIGH Incredibly immersive RPG experience.
